Effortless extraction.Ĭons: Faces missing / glitching. If an animation looks unsalvageable in one program, try checking the animation in the other.Įxporting complete sprites using JPEXS (with no editing at all) will make something like this: TL DR: Although it's hardly perfect, you can extract "functional" MnF sprite animations using Adobe Animate / JPEXS. If it looks like crap in one program, it might look okay in the other. Some sprite animations look better in Adobe Animate and some look better in JPEXS.What all this means is that the odds an animation can be salvaged "intact" has been doubled. fla extraction process!Īlas, nothing is ever easy- there are still some hiccups when exporting assets directly from JPEXS. gifs from JPEXS itself, completely bypassing the whole convoluted. *drumroll* the code WORKS when played in JPEXS!! AND you can export sprite animations as. In addition, I no longer needed to copy/paste all the sprites into a new project to avoid crashing Adobe Animate. I have only recently found a much better alternative: "/jindrapetrik/jpexs-decompiler/releases/tag/version15.1.1" Using JPEXS Free Flash Decompiler, I could convert any size of. The former died with Flash, and the latter reduced the max files size from 4mb to 700kb- rendering it useless for my endeavors. Only a few animations could be salvaged "intact".īoth "SoThink SWFDecompiler" and the online decompiler (/swfdecompiler/) I had been using for this had died. This had the unfortunate side effect of completely breaking the coding script (complex boob physics stopped working, body parts missing or majorly out-of-place, etc.). fla to extract the animations in Adobe Animate. I am also quite happy to see at least one other person read my original post and attempted doing this themselves (Example found here: "rule34.xxx/index.php?page=post&s=view&id=5306338" ) īasically, what I had been doing previously was converting the. I have made progress with dissecting MNF games and extracting animations.
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